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Axie Classes and Commonly Used Cards | Ultimate Guild Guides

Anything is possible when you believe in your cards!

Season 21 of Axie Infinity is just around the corner, and while waiting it’s time to brush up on your knowledge and maybe learn something new about what cards to look out for and use in this edition of the UGG Ultimate Guild Guide. 

We’ll cover the commonly used cards in various Axie types and how to use them effectively in order to further improve your gameplay and boost your spot in the leaderboard. Here’s the full video explanation:

 

 

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If you’re a new player or are still learning the basics for Axie Infinity, be sure to check out our Energy and Cards guide to get your knowledge up to speed. That guide covers insights on how to effectively use and even manipulate your energy and card count, so it’s best to also take a look at it.

 

  1. Reptile Cards

 

Reptile Class Axies or Reptile Axies are best known for their tankiness and at the same time, good damage output. This trait is reflected in their cards as well which give a good balance of both Damage and Defense or shield stats plus some special effects as well. The most commonly used cards for Reptiles include Spike Throw, Chomp, Surprise Invasion and Venom Spray. 

 

Spike Throw
spike throwPartBack
Cost1
Attack80
Shield50
Target enemy with the lowest shield when comboed with 2 or more cards.

 

Spike Throw targets the enemy with the lowest shield when combo-ed with 2 or more cards making it one of very unpredictable attacks that can quickly destroy the enemy’s backline or midline Axie. This card skips the frontline, which usually has the most shields, and will target damage dealers who usually have very low or no shields. 

 

Chomp
chompPartMouth
Cost1
Attack75
Shield50
Apply Stun to the enemy when comboed with at least 2 additional cards.

 

Chomp is a card with a devastating effect called Stun. Stun is a debuff that makes Axies miss their attacks during a turn making them waste not just cards but also energy. 

 

Surprise Invasion
surprisePartHorn
Cost1
Attack80
Shield60
Deal 130% damage if the target is faster than this Axie.

 

Surprise Invasion is a great equalizer especially in the mid during the late game scenarios. The card’s effect which adds damage when targeting Axies that are faster than the Axie equipped with this card makes it strong against Aquatic and Bird type Axies and can easily turn around matches in your favor.

 

Venom Spray
venom sprayPartTail
Cost0
Attack20
Shield20
Apply 1 poison to target.

 

Venom Spray has a very infamous reputation as there are not a lot of cards that can counter its effect. The poison debuff deals damage all throughout the match so unless the opponent has a dispel then they would have to either quickly finish the match or suffer the consequences. Venom Spray is one of the key components to what is called the “Jumping Poison” lineup and thanks to its zero cost it can also be easily comboed with other Reptile cards like Chomp and Spike Throw.

 

  1. Plant Cards

 

Plant Axies are tanky, very tanky and they are usually placed in the frontline to soak up as much damage as possible. A lot of Plant cards focus on providing shields BUT they do have a few hard hitting cards in their arsenal as well. For commonly used cards, the Plant class usually has October Treat, Vegetal Bite, Prickly Trap and Carrot Hammer.

 

October Treat
october treatPartBack
Cost1
Attack0
Shield110
Draw a card if this Axie’s shield doesn’t break this round.

 

October Treat is a very high defense card that gives 110 shield greatly increasing the survivability of your frontline. While this card does not have a damage value, its special effect will let you draw 1 card if  the enemy fails to break your shield.

 

Vegetal Bite
vegetal bitePartMouth
Cost1
Attack30
Shield30
Steal 1 energy from your opponent when comboed with another card.

 

Vegetal Bite is an energy manipulating card that lets you steal energy from your opponent. Take note that the energy steal will only take effect if your opponent still has energy left and you have to combo this card with another card for the effect to trigger. Also, Vegetal Bite can be comboed with another Vegetal Bite card so you can steal 2 energy and can be very devastating for combo heavy lineups where players tend to skip turns to save up energy so they can play more cards.

 

Carrot Hammer
carrot hammerPartTail
Cost1
Attack80
Shield40
Gain 1 energy if this Axie’s shield breaks. Can only trigger once per round.

 

Carrot Hammer is another card that also helps you manipulate or gain energy. Carrot Hammer requires for your Shield to be broken first before the effect is triggered and just like Vegetal Bite you can stack 2 Carrot Hammer cards to double the effect.

 

Prickly Trap
prickly trapPartHorn
Cost1
Attack110
Shield20
Deal 120% damage if this Axie attacks last.

 

Prickly Trap lets you deal 120% Damage if your Axie attacks last. Plant Axies commonly have a very low Speed stat so if ever that your Plant is able to survive wave after wave of attack, using Prickly Trap to unleash some huge damage is one sure fire way of getting back to your opponents.

 

  1. Beast Cards

 

Beast Axies are known for their huge damage output and devastating combo setups. Beast Axie cards also have energy manipulation abilities so you can unleash wave after wave of combos against enemies. For Beast cards, the most commonly used set include Single Combat Piercing Sound,Ivory Stab, and Nut Throw.

 

Single Combat
single combatPartBack
Cost1
Attack80
Shield0
Guaranteed critical strike when comboed with at least 2 other cards.

 

Single Combat has a guaranteed Critical Strike effect when comboed with at least 2 other cards. This is one of the most dangerous cards in the Beast card set as you can easily kill a target Axie when you play it in the round.

 

Piercing Sound
piercingPartMouth
Cost1
Attack80
Shield40
Destroy 1 of your opponent’s energy.

 

Piercing Sound is a card that helps you manipulate energy, specifically your opponent’s energy thanks to its special effect. When used, Piercing Sound will destroy 1 energy from the enemy team meaning that they have 1 less card to play for the next round.

 

Ivory Stab
ivory stabPartHorn
Cost1
Attack90
Shield30
Gain 1 energy per critical strike dealt by your team this round.

 

Ivory Stab lets you gain energy for every critical strike that you deal in a round and is best comboed together with the Single Combat card to ensure that not only are you hitting enemies for BIG damage but you also get extra energy for doing it as well.

 

Nut Throw
nut throwPartTail
Cost1
Attack105
Shield30
Deal 120% damage when comboed with another ‘Nut Cracker’ card.

 

Nut Throw deals 120% when comboed with another Nut Cracker or another Nut Throw card. As it already has a high damage value of 105, the Nut Throw effect, together with Single Combat can result in some very devastating damage and can quickly take out even tanky Axies like Dusk and Reptiles.

 

  1. Bug Cards

 

Bug class Axies are known for their debuff abilities. These abilities let you apply various negative effects to your enemies especially against Aquatic and Bird Axies and can even force your opponent to discard their own cards! For Bug class Axies, the most common cards in their set include Sticky Goo, Sunder Claw, Third Glance and Anesthetic Bait.

 

Sticky Goo
sticky gooPartBack
Cost1
Attack40
Shield60
Stun attacker if this Axie’s shield breaks. Can only trigger once per round.

 

Sticky Goo applies stun to the enemy Axie if in case your Axie shield breaks. The Sticky Goo can be very annoying especially during the mid to late game rounds as it makes most if not all of your opponent’s attack miss.

 

Sunder Claw
sunder clawPartMouth
Cost0
Attack20
Shield0
Randomly discard 1 card from your enemy’s hand when comboed with another card.

 

Third Glance
third glancePartHorn
Cost1
Attack80
Shield50
Randomly discard 1 card from your enemy’s hand when comboed with another card.

 

Sunder Claw forces your opponent to randomly discard one card from their hand when used. This helps prevent the enemy team from preparing their combos and since it is a zero energy value card it can be easily used during a round or even comboed with other cards! Speaking of combos and discarding cards, Third Glance also has the same effect as Sunder Claw,but it needs to be comboed with another card first. These 2 cards are best when used orcomboed together, so you can discard not just 1 but 2 enemy cards just by spending 1 energy.

 

Anesthetic Bait
anesthetic baitPartTail
Cost1
Attack60
Shield80
Apply stun when struck by Aquatic or Bird class cards. Can only trigger once per round

 

This card’s effect applies a stun when struck or attacked by Aquatic or Bird class cards and, just like what the description says, is best used against lineups that have Aquatic and Bird class Axies which are common in almost all lineups.

 

  1. Aquatic Cards

 

Aquatic, or Aquas are a very well rounded class with great speed and damage. Aside from that, their cards also come with different damage buffs and even extra speed buffs to take on opponents much faster. For the most common cards in their set, Aquas usually go for Swift Escape, Fish Hook, Tail Slap, and Upstream Swim.

 

Swift Escape
swift escapePartBack
Cost1
Attack105
Shield20
Apply Speed+ to this Axie for 2 rounds when attacked.

 

Swift Escape is an attack card that also lets you gain +2 speed when attacked by opponents. This helps your Axie speed up AND is crucial especially during the late game rounds. Having more Speed than your opponent means that you get to attack first and take out enemy Axies before they take you down.

 

Fish Hook
fish hookPartMouth
Cost1
Attack105
Shield25
Apply Attack+ to this Axie when attacking Plant, Reptile, or Dusk targets.

 

Fish Hook adds a damage buff when attacking Plant, Reptile or Dusk targets making it great for dealing early to mid-game damage and taking out enemy frontline Axies.

 

Tail Slap
tail slapPartTail
Cost0
Attack20
Shield0
Gain 1 energy when comboed with another card.

 

Tail Slap is an energy manipulating card that helps you top-up on energy. This card is best used during mid to late game scenarios to help sustain combos and make sure that you always have that extra card against opponents.

 

Upstream Swim
upstream swimPartTail
Cost1
Attack110
Shield30
Apply Speed+ to this Axie for 2 rounds when comboed with another Aquatic class card.

 

Upstream Swim deals decent damage and also adds a speed buff when comboed with another Aquatic class card. Just like Swift Escape, Upstream Swim can be crucial during the late game rounds as it can help ensure that you always get to attack and take out the enemy first.

 

  1. Bird Cards

 

Birds are known for their high speed and backdoor abilities meaning that they can skip the frontline and target the enemy backline directly allowing you to have the numbers advantage early on. Bird class cards can also manipulate the tempo and flow of the match thanks to their debuff effects and can even sacrifice themselves to protect more high value teammates. The common cards used in the Bird class include Blackmail, Dark Swoop, Eggbomb and All Out Shot.

 

Blackmail
blackmailPartBack
Cost1
Attack120
Shield30
Transfer all debuffs on this Axie to target.

 

Blackmail is a utility card that lets you transfer all of the Debuffs from your Axie to the enemy Axie. This works best against Jumping Poison lineups or team comps centered around debuffs as you can transfer the poison or debuff effect back to the enemy when targeted with this card.

 

Dark Swoop
darkswoopPartMouth
Cost1
Attack20 (+10)
Shield0
Target fastest enemy.

 

Dark Swoop is also known as the backdoor card and lets you target the fastest enemy in your opponent’s lineup. This works best against lineups with Aquatic backliners or damage dealers as Aquatic Axies are the fastest Axie class right next to the Bird class. A Dark Swoop combo can be very lethal and, if not prepared for, can quickly take out enemy damage dealers so you have the advantage early in the game.

 

Eggbomb
eggbombPartHorn
Cost1
Attack110
Shield0
Apply Aroma on this Axie until next round.

 

Eggbomb lets you apply Aroma to your own Axie which forces your opponents to attack that Axie that has the Aroma effect. This card can function 2 ways. 1.) is for your Bird Axie to take damage and become a ‘sacrifice’ for your more high value Axies, or 2.) you can combo this with the Blackmail card and transfer the Aroma effect to the enemy Axie instead. The Eggbomb card helps mainly in manipulating or disrupting the flow of combat by changing attack priorities which can result in removing key Axies from the enemy’s lineup or protecting your own Axies while building up your card combos.

 

All-Out Shot
all-out shotPartTail
Cost1
Attack110
Shield0
Inflict 30% of this Axie’s max HP to itself.

 

All Out Shot deals tremendous damage for 0 energy cost however it also deals damage to your own Axie, specifically 30% of its max health. While it can be a desperation move to use this card in a match, the rewards can outweigh the risk as you can maximize your damage output, while still having room to play extra cards.

 

And that’s it for this version of the UGG Ultimate Guild Guides! Ready to learn more? Be sure to also check out our other guides as well!

 

United Gamers Guild will be putting up more guides, tips and tricks… not just for Axie Infinity but also for your other favorite play-to-earn games. So be sure to follow us on our social media pages for future updates!