As Axie Infinity’s game direction opts to become more and more competitive, the game’s community is now in talks of proposing a “standard” set of guidelines and rules that organizers will follow for their own competitions. The discussion was triggered due to concerns with organizers having different rulesets for each of their tournaments that can sometimes result in a confusing maze of information for the participating players.
A very popular suggestion, raised by Sky Mavis Esports program lead and community figurehead Zyori, is already making rounds in the community and could possibly be imposed in the future for Axie Infinity accredited events. The rule suggests that each participant will have a total pool of 10 Axies each, with 1 of them to be banned before every match or series.
This means that a player can have 3 teams, of 3 Axies each that they can rotate in each series, allowing flexibility when it comes to lineups. Currently, there is no actual ban system in place for Axie Infinity tournaments and each player is free to bring whatever lineup they desire with little to no limitations when it comes to the number of Axies. This particular ruling is applied to United Gamers Guild’s own UGG Axie Pro Tournament which will be entering its second leg later this March 2022.
But while this may sound like a good rule, there are some limitations. As raised by Axie Esports talent G10, a 10-Axie pool rule would limit players who have limited resources from joining tournaments. As he points out, there is a possibility that a high-level solo player might only have 1 team in their arsenal unless of course they are backed by an established guild. Axie Infinity content creator Xero might have a ‘solution’ for this though by proposing a 5-Axie minimum for participants although that would still mean that G10’s player in his scenario would have to invest in getting more Axies or probably borrowing or renting them for use in the tournament.
Having a standard set of rules does help participants in streamlining preparations for joining tournaments. Standard rulesets are also not new in esports in general as developers and publishers of esports titles themselves do have their own rulebooks that other 3rd party organizers also follow. Of course there are still variations in the rules depending on the setup of the tournament but majority of the key points still remain the same all throughout the different events.